Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.56f1 (9c7b5e468860) revision 10255198'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Enterprise' Language: 'en' Physical Memory: 16227 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2026-01-22T13:22:02Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.56f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/reinhca/Desktop/u2 -logFile Logs/AssetImportWorker1.log -srvPort 58710 -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/reinhca/Desktop/u2 C:/Users/reinhca/Desktop/u2 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [14128] Target information: Player connection [14128] * "[IP] 10.80.30.95 [Port] 0 [Flags] 2 [Guid] 2285604867 [EditorId] 2285604867 [Version] 1048832 [Id] WindowsEditor(7,HS-E139OC-08) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [14128] Host joined multi-casting on [225.0.0.222:54997]... Player connection [14128] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.56f1 (9c7b5e468860) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/reinhca/Desktop/u2/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2216) Vendor: NVIDIA VRAM: 10051 MB Driver: 32.0.15.9144 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56504 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.005908 seconds. - Loaded All Assemblies, in 0.566 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1321 ms Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.667 seconds Domain Reload Profiling: 2230ms BeginReloadAssembly (296ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (179ms) LoadAssemblies (295ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (174ms) TypeCache.Refresh (173ms) TypeCache.ScanAssembly (160ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (1667ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1631ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1441ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.111 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.834 seconds Domain Reload Profiling: 1939ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (760ms) LoadAssemblies (727ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (227ms) TypeCache.Refresh (174ms) TypeCache.ScanAssembly (158ms) BuildScriptInfoCaches (40ms) ResolveRequiredComponents (10ms) FinalizeReload (834ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (451ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (302ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 31 Unused Serialized files (Serialized files now loaded: 0) Unloading 6530 unused Assets / (6.7 MB). Loaded Objects now: 7203. Memory consumption went from 137.4 MB to 130.8 MB. Total: 8.355900 ms (FindLiveObjects: 0.550100 ms CreateObjectMapping: 0.524100 ms MarkObjects: 4.115700 ms DeleteObjects: 3.164700 ms) ======================================================================== Received Import Request. Time since last request: 84195.250407 seconds. path: Assets/Prefabs/HitWall.prefab artifactKey: Guid(72b8daa90d8f3fe44a08b7b3f0da24bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/HitWall.prefab using Guid(72b8daa90d8f3fe44a08b7b3f0da24bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f7c0513f0ab6a27d4a1a52ea48e3d496') in 0.4152957 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.73 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.6 MB). Loaded Objects now: 7355. Memory consumption went from 154.3 MB to 147.7 MB. Total: 10.760800 ms (FindLiveObjects: 0.532400 ms CreateObjectMapping: 0.486700 ms MarkObjects: 6.839500 ms DeleteObjects: 2.900900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.026 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.596 seconds Domain Reload Profiling: 1621ms BeginReloadAssembly (307ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (651ms) LoadAssemblies (694ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (146ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (9ms) FinalizeReload (596ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (416ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (282ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7251. Memory consumption went from 162.6 MB to 156.0 MB. Total: 7.164500 ms (FindLiveObjects: 0.579300 ms CreateObjectMapping: 0.461000 ms MarkObjects: 3.431600 ms DeleteObjects: 2.691600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.962 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.665 seconds Domain Reload Profiling: 1624ms BeginReloadAssembly (264ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (633ms) LoadAssemblies (657ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (9ms) FinalizeReload (665ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (465ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (301ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.7 MB). Loaded Objects now: 7254. Memory consumption went from 162.4 MB to 155.7 MB. Total: 8.903300 ms (FindLiveObjects: 0.694300 ms CreateObjectMapping: 0.802100 ms MarkObjects: 4.093100 ms DeleteObjects: 3.312600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.000 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.715 seconds Domain Reload Profiling: 1714ms BeginReloadAssembly (279ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (657ms) LoadAssemblies (682ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (131ms) ResolveRequiredComponents (9ms) FinalizeReload (716ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (517ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (340ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.7 MB). Loaded Objects now: 7257. Memory consumption went from 162.5 MB to 155.7 MB. Total: 8.204100 ms (FindLiveObjects: 0.564300 ms CreateObjectMapping: 0.508800 ms MarkObjects: 4.064800 ms DeleteObjects: 3.065200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.6 MB). Loaded Objects now: 7257. Memory consumption went from 162.6 MB to 156.0 MB. Total: 8.505800 ms (FindLiveObjects: 0.518500 ms CreateObjectMapping: 0.509800 ms MarkObjects: 4.399500 ms DeleteObjects: 3.076900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.991 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.550 seconds Domain Reload Profiling: 1539ms BeginReloadAssembly (268ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (660ms) LoadAssemblies (680ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (151ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (131ms) ResolveRequiredComponents (9ms) FinalizeReload (550ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (395ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (261ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.3 MB). Loaded Objects now: 7260. Memory consumption went from 162.5 MB to 156.2 MB. Total: 6.786400 ms (FindLiveObjects: 0.503000 ms CreateObjectMapping: 0.483200 ms MarkObjects: 3.323600 ms DeleteObjects: 2.475800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.5 MB). Loaded Objects now: 7260. Memory consumption went from 162.7 MB to 156.2 MB. Total: 8.603600 ms (FindLiveObjects: 0.566400 ms CreateObjectMapping: 0.530400 ms MarkObjects: 4.530400 ms DeleteObjects: 2.975500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.987 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.551 seconds Domain Reload Profiling: 1537ms BeginReloadAssembly (280ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (638ms) LoadAssemblies (670ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (129ms) ResolveRequiredComponents (12ms) FinalizeReload (552ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (394ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (77ms) ProcessInitializeOnLoadAttributes (260ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.4 MB). Loaded Objects now: 7263. Memory consumption went from 162.5 MB to 156.0 MB. Total: 7.207900 ms (FindLiveObjects: 0.570100 ms CreateObjectMapping: 0.562800 ms MarkObjects: 3.431600 ms DeleteObjects: 2.641900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.985 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.716 seconds Domain Reload Profiling: 1700ms BeginReloadAssembly (271ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (650ms) LoadAssemblies (679ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (151ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (9ms) FinalizeReload (717ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (512ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (339ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (7.5 MB). Loaded Objects now: 7266. Memory consumption went from 162.6 MB to 155.1 MB. Total: 8.861900 ms (FindLiveObjects: 0.594400 ms CreateObjectMapping: 0.576400 ms MarkObjects: 3.829300 ms DeleteObjects: 3.861000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.4 MB). Loaded Objects now: 7266. Memory consumption went from 162.8 MB to 156.3 MB. Total: 7.505800 ms (FindLiveObjects: 0.557700 ms CreateObjectMapping: 0.526800 ms MarkObjects: 3.583000 ms DeleteObjects: 2.837800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.983 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.578 seconds Domain Reload Profiling: 1559ms BeginReloadAssembly (268ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (647ms) LoadAssemblies (667ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (158ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (135ms) ResolveRequiredComponents (11ms) FinalizeReload (578ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (413ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (78ms) ProcessInitializeOnLoadAttributes (274ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7269. Memory consumption went from 162.6 MB to 156.0 MB. Total: 7.206300 ms (FindLiveObjects: 0.573200 ms CreateObjectMapping: 0.476000 ms MarkObjects: 3.411200 ms DeleteObjects: 2.744800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.012 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.71 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.727 seconds Domain Reload Profiling: 1737ms BeginReloadAssembly (281ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (666ms) LoadAssemblies (706ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (9ms) FinalizeReload (727ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (518ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (97ms) ProcessInitializeOnLoadAttributes (348ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.4 MB). Loaded Objects now: 7272. Memory consumption went from 162.7 MB to 156.2 MB. Total: 8.320800 ms (FindLiveObjects: 0.547300 ms CreateObjectMapping: 0.598000 ms MarkObjects: 4.099800 ms DeleteObjects: 3.074500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.7 MB). Loaded Objects now: 7272. Memory consumption went from 162.8 MB to 156.1 MB. Total: 7.674900 ms (FindLiveObjects: 0.519100 ms CreateObjectMapping: 0.570900 ms MarkObjects: 3.597200 ms DeleteObjects: 2.986900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.975 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.545 seconds Domain Reload Profiling: 1518ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (636ms) LoadAssemblies (660ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (9ms) FinalizeReload (546ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (389ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (77ms) ProcessInitializeOnLoadAttributes (257ms) ProcessInitializeOnLoadMethodAttributes (36ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.87 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.3 MB). Loaded Objects now: 7275. Memory consumption went from 162.7 MB to 156.4 MB. Total: 7.197100 ms (FindLiveObjects: 0.600100 ms CreateObjectMapping: 0.505700 ms MarkObjects: 3.488900 ms DeleteObjects: 2.601600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.6 MB). Loaded Objects now: 7275. Memory consumption went from 162.9 MB to 156.3 MB. Total: 9.194100 ms (FindLiveObjects: 0.616600 ms CreateObjectMapping: 0.558800 ms MarkObjects: 4.877400 ms DeleteObjects: 3.140300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.999 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.583 seconds Domain Reload Profiling: 1581ms BeginReloadAssembly (275ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (656ms) LoadAssemblies (688ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (148ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (9ms) FinalizeReload (583ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (405ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (268ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.56 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.3 MB). Loaded Objects now: 7278. Memory consumption went from 162.7 MB to 156.4 MB. Total: 7.099600 ms (FindLiveObjects: 0.560600 ms CreateObjectMapping: 0.536400 ms MarkObjects: 3.531700 ms DeleteObjects: 2.469200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.982 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.706 seconds Domain Reload Profiling: 1687ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (644ms) LoadAssemblies (682ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (147ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (129ms) ResolveRequiredComponents (9ms) FinalizeReload (706ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (515ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (97ms) ProcessInitializeOnLoadAttributes (342ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.15 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.9 MB). Loaded Objects now: 7281. Memory consumption went from 162.8 MB to 155.9 MB. Total: 8.621200 ms (FindLiveObjects: 0.652600 ms CreateObjectMapping: 0.506800 ms MarkObjects: 3.993100 ms DeleteObjects: 3.467400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.5 MB). Loaded Objects now: 7281. Memory consumption went from 163.0 MB to 156.5 MB. Total: 8.303900 ms (FindLiveObjects: 0.572400 ms CreateObjectMapping: 0.544100 ms MarkObjects: 3.812900 ms DeleteObjects: 3.373700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.042 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.611 seconds Domain Reload Profiling: 1651ms BeginReloadAssembly (276ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (700ms) LoadAssemblies (711ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (173ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (150ms) ResolveRequiredComponents (11ms) FinalizeReload (611ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (438ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (286ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7284. Memory consumption went from 162.8 MB to 156.2 MB. Total: 7.714300 ms (FindLiveObjects: 0.548700 ms CreateObjectMapping: 0.542800 ms MarkObjects: 3.605400 ms DeleteObjects: 3.016400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.009 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.739 seconds Domain Reload Profiling: 1746ms BeginReloadAssembly (277ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (667ms) LoadAssemblies (699ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (155ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (11ms) FinalizeReload (739ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (536ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (346ms) ProcessInitializeOnLoadMethodAttributes (55ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.59 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.3 MB). Loaded Objects now: 7287. Memory consumption went from 162.9 MB to 156.6 MB. Total: 8.575200 ms (FindLiveObjects: 0.630200 ms CreateObjectMapping: 0.578600 ms MarkObjects: 4.215500 ms DeleteObjects: 3.149600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.7 MB). Loaded Objects now: 7287. Memory consumption went from 163.0 MB to 156.3 MB. Total: 8.404800 ms (FindLiveObjects: 0.555100 ms CreateObjectMapping: 0.539200 ms MarkObjects: 4.028300 ms DeleteObjects: 3.279700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.005 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.569 seconds Domain Reload Profiling: 1572ms BeginReloadAssembly (276ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (663ms) LoadAssemblies (679ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (168ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (146ms) ResolveRequiredComponents (10ms) FinalizeReload (569ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (405ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (261ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7290. Memory consumption went from 162.9 MB to 156.3 MB. Total: 8.878200 ms (FindLiveObjects: 0.622800 ms CreateObjectMapping: 0.594800 ms MarkObjects: 4.393800 ms DeleteObjects: 3.265600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.976 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.702 seconds Domain Reload Profiling: 1676ms BeginReloadAssembly (261ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (650ms) LoadAssemblies (671ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (10ms) FinalizeReload (702ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (514ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (340ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.59 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.8 MB). Loaded Objects now: 7293. Memory consumption went from 162.9 MB to 156.1 MB. Total: 8.331600 ms (FindLiveObjects: 0.612700 ms CreateObjectMapping: 0.603300 ms MarkObjects: 3.845000 ms DeleteObjects: 3.269600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.955 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.684 seconds Domain Reload Profiling: 1637ms BeginReloadAssembly (267ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (624ms) LoadAssemblies (653ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (9ms) FinalizeReload (685ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (506ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (89ms) ProcessInitializeOnLoadAttributes (344ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.18 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.9 MB). Loaded Objects now: 7296. Memory consumption went from 163.0 MB to 156.1 MB. Total: 8.876900 ms (FindLiveObjects: 0.612400 ms CreateObjectMapping: 0.601100 ms MarkObjects: 4.239000 ms DeleteObjects: 3.422700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.949 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.705 seconds Domain Reload Profiling: 1653ms BeginReloadAssembly (260ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (627ms) LoadAssemblies (651ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (148ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (9ms) FinalizeReload (705ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (511ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (96ms) ProcessInitializeOnLoadAttributes (340ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (7.0 MB). Loaded Objects now: 7299. Memory consumption went from 163.0 MB to 156.0 MB. Total: 9.100000 ms (FindLiveObjects: 0.585600 ms CreateObjectMapping: 0.602800 ms MarkObjects: 4.465000 ms DeleteObjects: 3.445600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.6 MB). Loaded Objects now: 7299. Memory consumption went from 163.2 MB to 156.6 MB. Total: 8.016000 ms (FindLiveObjects: 0.566600 ms CreateObjectMapping: 0.535000 ms MarkObjects: 3.986000 ms DeleteObjects: 2.927400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.002 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.565 seconds Domain Reload Profiling: 1564ms BeginReloadAssembly (264ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (672ms) LoadAssemblies (682ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (167ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (145ms) ResolveRequiredComponents (10ms) FinalizeReload (565ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (406ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (267ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.85 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.5 MB). Loaded Objects now: 7302. Memory consumption went from 163.1 MB to 156.5 MB. Total: 7.319600 ms (FindLiveObjects: 0.547800 ms CreateObjectMapping: 0.495600 ms MarkObjects: 3.590600 ms DeleteObjects: 2.684400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.61 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.0 MB). Loaded Objects now: 7302. Memory consumption went from 163.3 MB to 157.3 MB. Total: 7.253100 ms (FindLiveObjects: 0.578300 ms CreateObjectMapping: 0.455900 ms MarkObjects: 3.553500 ms DeleteObjects: 2.663800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets / (6.5 MB). Loaded Objects now: 7302. Memory consumption went from 163.2 MB to 156.7 MB. Total: 7.800400 ms (FindLiveObjects: 0.578400 ms CreateObjectMapping: 0.520300 ms MarkObjects: 3.715100 ms DeleteObjects: 2.985300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.975 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.563 seconds Domain Reload Profiling: 1536ms BeginReloadAssembly (269ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (639ms) LoadAssemblies (660ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (9ms) FinalizeReload (563ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (398ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (260ms) ProcessInitializeOnLoadMethodAttributes (36ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (7.0 MB). Loaded Objects now: 7305. Memory consumption went from 163.1 MB to 156.1 MB. Total: 7.973900 ms (FindLiveObjects: 0.567400 ms CreateObjectMapping: 0.517400 ms MarkObjects: 3.552100 ms DeleteObjects: 3.336000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.962 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.58 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.714 seconds Domain Reload Profiling: 1674ms BeginReloadAssembly (272ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (623ms) LoadAssemblies (655ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (151ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (11ms) FinalizeReload (714ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (504ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (333ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.5 MB). Loaded Objects now: 7308. Memory consumption went from 163.1 MB to 156.5 MB. Total: 8.730800 ms (FindLiveObjects: 0.611200 ms CreateObjectMapping: 0.592100 ms MarkObjects: 4.096400 ms DeleteObjects: 3.430000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.956 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.659 seconds Domain Reload Profiling: 1614ms BeginReloadAssembly (258ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (632ms) LoadAssemblies (653ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (132ms) ResolveRequiredComponents (9ms) FinalizeReload (660ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (487ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (331ms) ProcessInitializeOnLoadMethodAttributes (50ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (7.0 MB). Loaded Objects now: 7311. Memory consumption went from 163.2 MB to 156.2 MB. Total: 9.084500 ms (FindLiveObjects: 0.643200 ms CreateObjectMapping: 0.835100 ms MarkObjects: 4.062200 ms DeleteObjects: 3.542900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.975 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.687 seconds Domain Reload Profiling: 1660ms BeginReloadAssembly (261ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (647ms) LoadAssemblies (672ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (148ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (8ms) FinalizeReload (687ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (517ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (342ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.41 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.7 MB). Loaded Objects now: 7314. Memory consumption went from 163.2 MB to 156.5 MB. Total: 8.765500 ms (FindLiveObjects: 0.703500 ms CreateObjectMapping: 0.727500 ms MarkObjects: 4.154000 ms DeleteObjects: 3.179100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.951 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.684 seconds Domain Reload Profiling: 1634ms BeginReloadAssembly (257ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (629ms) LoadAssemblies (652ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (145ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (9ms) FinalizeReload (685ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (510ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (336ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.7 MB). Loaded Objects now: 7317. Memory consumption went from 163.3 MB to 156.6 MB. Total: 8.373500 ms (FindLiveObjects: 0.636900 ms CreateObjectMapping: 0.544400 ms MarkObjects: 3.904200 ms DeleteObjects: 3.286800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.954 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.73 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.675 seconds Domain Reload Profiling: 1628ms BeginReloadAssembly (254ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (637ms) LoadAssemblies (655ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (147ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (10ms) FinalizeReload (676ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (497ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (333ms) ProcessInitializeOnLoadMethodAttributes (50ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7320. Memory consumption went from 163.3 MB to 156.7 MB. Total: 8.774300 ms (FindLiveObjects: 0.826500 ms CreateObjectMapping: 0.773100 ms MarkObjects: 3.827100 ms DeleteObjects: 3.346400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.981 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.651 seconds Domain Reload Profiling: 1630ms BeginReloadAssembly (272ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (643ms) LoadAssemblies (677ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (132ms) ResolveRequiredComponents (9ms) FinalizeReload (652ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (464ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (311ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.70 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.9 MB). Loaded Objects now: 7323. Memory consumption went from 163.3 MB to 156.3 MB. Total: 8.426200 ms (FindLiveObjects: 0.608900 ms CreateObjectMapping: 0.537400 ms MarkObjects: 3.971000 ms DeleteObjects: 3.307000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.970 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.656 seconds Domain Reload Profiling: 1626ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (640ms) LoadAssemblies (672ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (146ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (10ms) FinalizeReload (657ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (491ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (326ms) ProcessInitializeOnLoadMethodAttributes (50ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.34 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7326. Memory consumption went from 163.4 MB to 156.8 MB. Total: 9.410200 ms (FindLiveObjects: 0.974200 ms CreateObjectMapping: 0.717200 ms MarkObjects: 4.097000 ms DeleteObjects: 3.620800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.969 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.687 seconds Domain Reload Profiling: 1654ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (638ms) LoadAssemblies (662ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (9ms) FinalizeReload (687ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (509ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (334ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.29 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.8 MB). Loaded Objects now: 7329. Memory consumption went from 163.4 MB to 156.6 MB. Total: 8.649700 ms (FindLiveObjects: 0.583200 ms CreateObjectMapping: 0.686600 ms MarkObjects: 4.419000 ms DeleteObjects: 2.959500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.965 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.633 seconds Domain Reload Profiling: 1597ms BeginReloadAssembly (268ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (633ms) LoadAssemblies (658ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (9ms) FinalizeReload (633ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (464ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (307ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.06 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.8 MB). Loaded Objects now: 7332. Memory consumption went from 163.5 MB to 156.7 MB. Total: 8.413100 ms (FindLiveObjects: 0.619200 ms CreateObjectMapping: 0.510200 ms MarkObjects: 3.849400 ms DeleteObjects: 3.433200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.999 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition 'Packages/com.unity.cinemachine/Editor/Obsolete/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.cinemachine/Editor/Editors/CinemachineVirtualCameraBaseEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.784 seconds Domain Reload Profiling: 1782ms BeginReloadAssembly (264ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (670ms) LoadAssemblies (689ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (157ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (138ms) ResolveRequiredComponents (9ms) FinalizeReload (784ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (579ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (394ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 6526 unused Assets / (6.6 MB). Loaded Objects now: 7335. Memory consumption went from 163.5 MB to 156.9 MB. Total: 9.033000 ms (FindLiveObjects: 0.749100 ms CreateObjectMapping: 0.639700 ms MarkObjects: 4.415800 ms DeleteObjects: 3.227100 ms) Prepare: number of updated asset objects reloaded= 0