Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.56f1 (9c7b5e468860) revision 10255198'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Enterprise' Language: 'en' Physical Memory: 16227 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-08T12:26:39Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.56f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/reinhca/Desktop/Dodgeball -logFile Logs/AssetImportWorker1.log -srvPort 58395 -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/reinhca/Desktop/Dodgeball C:/Users/reinhca/Desktop/Dodgeball [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [10764] Target information: Player connection [10764] * "[IP] 10.80.30.95 [Port] 0 [Flags] 2 [Guid] 1615330870 [EditorId] 1615330870 [Version] 1048832 [Id] WindowsEditor(7,HS-E139OC-08) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [10764] Host joined multi-casting on [225.0.0.222:54997]... Player connection [10764] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.24 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.56f1 (9c7b5e468860) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/reinhca/Desktop/Dodgeball/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2216) Vendor: NVIDIA VRAM: 10053 MB Driver: 32.0.15.7270 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56424 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.006278 seconds. - Loaded All Assemblies, in 0.548 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1819 ms Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.197 seconds Domain Reload Profiling: 2742ms BeginReloadAssembly (255ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (191ms) LoadAssemblies (258ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (181ms) TypeCache.Refresh (180ms) TypeCache.ScanAssembly (166ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (2198ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2158ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1946ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (103ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.289 seconds Refreshing native plugins compatible for Editor in 1.84 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.025 seconds Domain Reload Profiling: 2308ms BeginReloadAssembly (287ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (905ms) LoadAssemblies (882ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (239ms) TypeCache.Refresh (185ms) TypeCache.ScanAssembly (168ms) BuildScriptInfoCaches (41ms) ResolveRequiredComponents (9ms) FinalizeReload (1026ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (505ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 3.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 31 Unused Serialized files (Serialized files now loaded: 0) Unloading 5986 unused Assets / (7.9 MB). Loaded Objects now: 6640. Memory consumption went from 130.9 MB to 123.0 MB. Total: 15.509700 ms (FindLiveObjects: 0.741400 ms CreateObjectMapping: 0.967500 ms MarkObjects: 6.244500 ms DeleteObjects: 7.554900 ms) ======================================================================== Received Import Request. Time since last request: 434117.527077 seconds. path: Assets/Readme.asset artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '50ea5ad2cda8720781b90d71f311d8d1') in 0.0330867 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.454 seconds Refreshing native plugins compatible for Editor in 2.44 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.709 seconds Domain Reload Profiling: 2160ms BeginReloadAssembly (410ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (954ms) LoadAssemblies (1015ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (244ms) TypeCache.Refresh (146ms) TypeCache.ScanAssembly (134ms) BuildScriptInfoCaches (84ms) ResolveRequiredComponents (10ms) FinalizeReload (709ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (487ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (310ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 5.59 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6080 unused Assets / (6.2 MB). Loaded Objects now: 6758. Memory consumption went from 147.7 MB to 141.5 MB. Total: 7.549600 ms (FindLiveObjects: 0.562600 ms CreateObjectMapping: 0.508500 ms MarkObjects: 3.823600 ms DeleteObjects: 2.653800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6071 unused Assets / (6.2 MB). Loaded Objects now: 6756. Memory consumption went from 147.9 MB to 141.7 MB. Total: 12.668200 ms (FindLiveObjects: 0.866600 ms CreateObjectMapping: 1.129600 ms MarkObjects: 7.874500 ms DeleteObjects: 2.796100 ms) Prepare: number of updated asset objects reloaded= 5 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.016 seconds Refreshing native plugins compatible for Editor in 1.48 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.555 seconds Domain Reload Profiling: 1569ms BeginReloadAssembly (287ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (663ms) LoadAssemblies (702ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (132ms) ResolveRequiredComponents (10ms) FinalizeReload (555ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (396ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (250ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 4.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6078 unused Assets / (7.0 MB). Loaded Objects now: 6758. Memory consumption went from 147.7 MB to 140.7 MB. Total: 11.982500 ms (FindLiveObjects: 0.765900 ms CreateObjectMapping: 0.873300 ms MarkObjects: 5.656800 ms DeleteObjects: 4.683900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.68 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.6 MB). Loaded Objects now: 6759. Memory consumption went from 147.9 MB to 141.3 MB. Total: 9.750700 ms (FindLiveObjects: 0.555800 ms CreateObjectMapping: 0.468700 ms MarkObjects: 5.888100 ms DeleteObjects: 2.834500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.968 seconds Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.578 seconds Domain Reload Profiling: 1544ms BeginReloadAssembly (278ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (620ms) LoadAssemblies (658ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (144ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (124ms) ResolveRequiredComponents (8ms) FinalizeReload (579ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (399ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (259ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.4 MB). Loaded Objects now: 6761. Memory consumption went from 147.8 MB to 141.4 MB. Total: 9.600600 ms (FindLiveObjects: 0.941400 ms CreateObjectMapping: 0.641300 ms MarkObjects: 4.529800 ms DeleteObjects: 3.486400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.5 MB). Loaded Objects now: 6761. Memory consumption went from 147.9 MB to 141.4 MB. Total: 9.071700 ms (FindLiveObjects: 0.560000 ms CreateObjectMapping: 0.542000 ms MarkObjects: 5.100800 ms DeleteObjects: 2.867600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.031 seconds Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.577 seconds Domain Reload Profiling: 1606ms BeginReloadAssembly (308ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (653ms) LoadAssemblies (714ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (9ms) FinalizeReload (577ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (407ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (265ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (5.9 MB). Loaded Objects now: 6763. Memory consumption went from 149.7 MB to 143.8 MB. Total: 6.721800 ms (FindLiveObjects: 0.504900 ms CreateObjectMapping: 0.467300 ms MarkObjects: 3.443700 ms DeleteObjects: 2.304800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.968 seconds Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.730 seconds Domain Reload Profiling: 1696ms BeginReloadAssembly (273ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (630ms) LoadAssemblies (668ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (143ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (9ms) FinalizeReload (730ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (518ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (105ms) ProcessInitializeOnLoadAttributes (333ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (20ms) Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (7.3 MB). Loaded Objects now: 6765. Memory consumption went from 149.8 MB to 142.5 MB. Total: 11.894300 ms (FindLiveObjects: 0.644900 ms CreateObjectMapping: 0.904400 ms MarkObjects: 5.061200 ms DeleteObjects: 5.282500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.5 MB). Loaded Objects now: 6765. Memory consumption went from 149.9 MB to 143.4 MB. Total: 10.066500 ms (FindLiveObjects: 0.714300 ms CreateObjectMapping: 0.832900 ms MarkObjects: 4.929300 ms DeleteObjects: 3.588100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.954 seconds Refreshing native plugins compatible for Editor in 2.06 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.697 seconds Domain Reload Profiling: 1651ms BeginReloadAssembly (271ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (618ms) LoadAssemblies (642ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (155ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (10ms) FinalizeReload (698ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (491ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (315ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 3.02 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.7 MB). Loaded Objects now: 6767. Memory consumption went from 149.8 MB to 143.1 MB. Total: 11.992100 ms (FindLiveObjects: 0.680700 ms CreateObjectMapping: 0.963400 ms MarkObjects: 5.468400 ms DeleteObjects: 4.878100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.5 MB). Loaded Objects now: 6767. Memory consumption went from 150.0 MB to 143.5 MB. Total: 9.406300 ms (FindLiveObjects: 0.616300 ms CreateObjectMapping: 0.536300 ms MarkObjects: 5.432000 ms DeleteObjects: 2.820300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.032 seconds Refreshing native plugins compatible for Editor in 2.57 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.549 seconds Domain Reload Profiling: 1580ms BeginReloadAssembly (308ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (654ms) LoadAssemblies (721ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (142ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (10ms) FinalizeReload (549ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (389ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (247ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.4 MB). Loaded Objects now: 6769. Memory consumption went from 149.8 MB to 143.5 MB. Total: 7.046400 ms (FindLiveObjects: 0.611500 ms CreateObjectMapping: 0.448600 ms MarkObjects: 3.500900 ms DeleteObjects: 2.484200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.6 MB). Loaded Objects now: 6769. Memory consumption went from 150.0 MB to 143.4 MB. Total: 12.309700 ms (FindLiveObjects: 0.791800 ms CreateObjectMapping: 0.988400 ms MarkObjects: 5.513000 ms DeleteObjects: 5.015000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.005 seconds Refreshing native plugins compatible for Editor in 1.47 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.733 seconds Domain Reload Profiling: 1736ms BeginReloadAssembly (289ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (647ms) LoadAssemblies (699ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (145ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (8ms) FinalizeReload (734ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (543ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (133ms) ProcessInitializeOnLoadAttributes (338ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 3.06 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.7 MB). Loaded Objects now: 6771. Memory consumption went from 149.8 MB to 143.1 MB. Total: 12.391800 ms (FindLiveObjects: 0.826000 ms CreateObjectMapping: 1.125100 ms MarkObjects: 5.554800 ms DeleteObjects: 4.884700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 16.15 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (8.3 MB). Loaded Objects now: 6771. Memory consumption went from 150.0 MB to 141.8 MB. Total: 22.908700 ms (FindLiveObjects: 0.840600 ms CreateObjectMapping: 1.027800 ms MarkObjects: 8.330100 ms DeleteObjects: 12.693400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.930 seconds Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.586 seconds Domain Reload Profiling: 1516ms BeginReloadAssembly (262ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (601ms) LoadAssemblies (624ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (151ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (131ms) ResolveRequiredComponents (9ms) FinalizeReload (587ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (401ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (81ms) ProcessInitializeOnLoadAttributes (260ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 2.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (5.6 MB). Loaded Objects now: 6773. Memory consumption went from 149.9 MB to 144.2 MB. Total: 9.515200 ms (FindLiveObjects: 0.747300 ms CreateObjectMapping: 0.895200 ms MarkObjects: 5.205400 ms DeleteObjects: 2.665500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.959 seconds Refreshing native plugins compatible for Editor in 2.26 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.710 seconds Domain Reload Profiling: 1666ms BeginReloadAssembly (265ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (627ms) LoadAssemblies (648ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (154ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (135ms) ResolveRequiredComponents (10ms) FinalizeReload (710ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (506ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (112ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 1.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.6 MB). Loaded Objects now: 6775. Memory consumption went from 149.9 MB to 143.3 MB. Total: 7.908600 ms (FindLiveObjects: 0.537500 ms CreateObjectMapping: 0.500700 ms MarkObjects: 3.859100 ms DeleteObjects: 3.010200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.3 MB). Loaded Objects now: 6775. Memory consumption went from 150.1 MB to 143.8 MB. Total: 10.191400 ms (FindLiveObjects: 0.584200 ms CreateObjectMapping: 0.477300 ms MarkObjects: 5.430800 ms DeleteObjects: 3.697600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.6 MB). Loaded Objects now: 6775. Memory consumption went from 150.1 MB to 143.6 MB. Total: 8.197100 ms (FindLiveObjects: 0.517000 ms CreateObjectMapping: 0.552900 ms MarkObjects: 4.057300 ms DeleteObjects: 3.068500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.984 seconds Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.710 seconds Domain Reload Profiling: 1691ms BeginReloadAssembly (278ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (635ms) LoadAssemblies (660ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (160ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (140ms) ResolveRequiredComponents (9ms) FinalizeReload (710ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (506ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (325ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 3.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.6 MB). Loaded Objects now: 6777. Memory consumption went from 149.9 MB to 143.4 MB. Total: 12.365500 ms (FindLiveObjects: 0.762700 ms CreateObjectMapping: 1.050300 ms MarkObjects: 5.787000 ms DeleteObjects: 4.763800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.950 seconds Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.730 seconds Domain Reload Profiling: 1679ms BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (621ms) LoadAssemblies (647ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (147ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (9ms) FinalizeReload (731ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (518ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (327ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 2.91 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.5 MB). Loaded Objects now: 6779. Memory consumption went from 150.0 MB to 143.5 MB. Total: 10.742200 ms (FindLiveObjects: 0.668600 ms CreateObjectMapping: 0.938100 ms MarkObjects: 5.139100 ms DeleteObjects: 3.994400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.50 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.4 MB). Loaded Objects now: 6779. Memory consumption went from 150.2 MB to 143.8 MB. Total: 8.834100 ms (FindLiveObjects: 0.533300 ms CreateObjectMapping: 0.488300 ms MarkObjects: 5.028900 ms DeleteObjects: 2.782600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.039 seconds Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.565 seconds Domain Reload Profiling: 1603ms BeginReloadAssembly (289ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (682ms) LoadAssemblies (724ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (153ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (133ms) ResolveRequiredComponents (10ms) FinalizeReload (565ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (405ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (259ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.57 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.2 MB). Loaded Objects now: 6781. Memory consumption went from 150.0 MB to 143.8 MB. Total: 6.719700 ms (FindLiveObjects: 0.508700 ms CreateObjectMapping: 0.483400 ms MarkObjects: 3.328700 ms DeleteObjects: 2.397900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.62 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.6 MB). Loaded Objects now: 6781. Memory consumption went from 150.2 MB to 143.6 MB. Total: 12.165300 ms (FindLiveObjects: 0.806400 ms CreateObjectMapping: 0.963600 ms MarkObjects: 5.661600 ms DeleteObjects: 4.732100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.009 seconds Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.553 seconds Domain Reload Profiling: 1560ms BeginReloadAssembly (298ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (645ms) LoadAssemblies (703ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (132ms) ResolveRequiredComponents (8ms) FinalizeReload (554ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (395ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (249ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 3.17 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.0 MB). Loaded Objects now: 6783. Memory consumption went from 150.1 MB to 144.0 MB. Total: 7.766900 ms (FindLiveObjects: 0.549800 ms CreateObjectMapping: 0.569900 ms MarkObjects: 3.614200 ms DeleteObjects: 3.031700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.967 seconds Refreshing native plugins compatible for Editor in 1.75 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.715 seconds Domain Reload Profiling: 1681ms BeginReloadAssembly (275ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (621ms) LoadAssemblies (657ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (10ms) FinalizeReload (716ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (499ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (308ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.5 MB). Loaded Objects now: 6785. Memory consumption went from 150.1 MB to 143.6 MB. Total: 7.691200 ms (FindLiveObjects: 0.521800 ms CreateObjectMapping: 0.511000 ms MarkObjects: 3.623300 ms DeleteObjects: 3.034200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.22 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.2 MB). Loaded Objects now: 6785. Memory consumption went from 150.3 MB to 144.1 MB. Total: 12.155300 ms (FindLiveObjects: 0.796300 ms CreateObjectMapping: 0.901000 ms MarkObjects: 5.802400 ms DeleteObjects: 4.653400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.970 seconds Refreshing native plugins compatible for Editor in 1.87 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.583 seconds Domain Reload Profiling: 1552ms BeginReloadAssembly (286ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (616ms) LoadAssemblies (663ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (144ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (8ms) FinalizeReload (583ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (395ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (248ms) ProcessInitializeOnLoadMethodAttributes (36ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.3 MB). Loaded Objects now: 6787. Memory consumption went from 150.1 MB to 143.8 MB. Total: 7.144100 ms (FindLiveObjects: 0.551400 ms CreateObjectMapping: 0.492400 ms MarkObjects: 3.403900 ms DeleteObjects: 2.695200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.7 MB). Loaded Objects now: 6787. Memory consumption went from 150.3 MB to 143.6 MB. Total: 11.220000 ms (FindLiveObjects: 1.015800 ms CreateObjectMapping: 0.644000 ms MarkObjects: 6.104300 ms DeleteObjects: 3.454100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.002 seconds Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.536 seconds Domain Reload Profiling: 1537ms BeginReloadAssembly (291ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (646ms) LoadAssemblies (688ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (159ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (137ms) ResolveRequiredComponents (10ms) FinalizeReload (537ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (382ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (241ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.0 MB). Loaded Objects now: 6789. Memory consumption went from 150.2 MB to 144.2 MB. Total: 7.851900 ms (FindLiveObjects: 0.920100 ms CreateObjectMapping: 0.547600 ms MarkObjects: 3.736900 ms DeleteObjects: 2.645700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.65 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.2 MB). Loaded Objects now: 6789. Memory consumption went from 150.3 MB to 144.2 MB. Total: 12.277800 ms (FindLiveObjects: 0.748600 ms CreateObjectMapping: 0.987900 ms MarkObjects: 5.976500 ms DeleteObjects: 4.563300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.035 seconds Refreshing native plugins compatible for Editor in 1.26 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.550 seconds Domain Reload Profiling: 1584ms BeginReloadAssembly (300ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (670ms) LoadAssemblies (727ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (10ms) FinalizeReload (550ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (389ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (248ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.66 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.1 MB). Loaded Objects now: 6791. Memory consumption went from 150.2 MB to 144.1 MB. Total: 6.768300 ms (FindLiveObjects: 0.512000 ms CreateObjectMapping: 0.467800 ms MarkObjects: 3.458400 ms DeleteObjects: 2.329300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.009 seconds Refreshing native plugins compatible for Editor in 2.17 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.706 seconds Domain Reload Profiling: 1715ms BeginReloadAssembly (280ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (661ms) LoadAssemblies (698ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (132ms) ResolveRequiredComponents (8ms) FinalizeReload (707ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (501ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (107ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.8 MB). Loaded Objects now: 6793. Memory consumption went from 150.3 MB to 143.5 MB. Total: 9.472000 ms (FindLiveObjects: 0.835400 ms CreateObjectMapping: 0.906000 ms MarkObjects: 4.387700 ms DeleteObjects: 3.341700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.3 MB). Loaded Objects now: 6793. Memory consumption went from 150.4 MB to 144.2 MB. Total: 9.519400 ms (FindLiveObjects: 0.557200 ms CreateObjectMapping: 0.526600 ms MarkObjects: 5.721600 ms DeleteObjects: 2.712900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.947 seconds Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.666 seconds Domain Reload Profiling: 1611ms BeginReloadAssembly (261ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (617ms) LoadAssemblies (639ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (143ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (123ms) ResolveRequiredComponents (8ms) FinalizeReload (666ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (457ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (291ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 2.92 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.6 MB). Loaded Objects now: 6795. Memory consumption went from 150.3 MB to 143.7 MB. Total: 10.990400 ms (FindLiveObjects: 0.741900 ms CreateObjectMapping: 0.918300 ms MarkObjects: 5.303700 ms DeleteObjects: 4.025100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.967 seconds Refreshing native plugins compatible for Editor in 1.99 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.717 seconds Domain Reload Profiling: 1682ms BeginReloadAssembly (266ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (636ms) LoadAssemblies (665ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (143ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (123ms) ResolveRequiredComponents (11ms) FinalizeReload (717ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (507ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (327ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.0 MB). Loaded Objects now: 6797. Memory consumption went from 150.3 MB to 144.3 MB. Total: 10.223300 ms (FindLiveObjects: 0.736000 ms CreateObjectMapping: 0.977800 ms MarkObjects: 5.201400 ms DeleteObjects: 3.306700 ms) Prepare: number of updated asset objects reloaded= 0