Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.56f1 (9c7b5e468860) revision 10255198'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Enterprise' Language: 'en' Physical Memory: 16227 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-08T12:26:39Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.56f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/reinhca/Desktop/Dodgeball -logFile Logs/AssetImportWorker0.log -srvPort 58395 -job-worker-count 9 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/reinhca/Desktop/Dodgeball C:/Users/reinhca/Desktop/Dodgeball [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [18500] Target information: Player connection [18500] * "[IP] 10.80.30.95 [Port] 0 [Flags] 2 [Guid] 3930705625 [EditorId] 3930705625 [Version] 1048832 [Id] WindowsEditor(7,HS-E139OC-08) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [18500] Host joined multi-casting on [225.0.0.222:54997]... Player connection [18500] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.56f1 (9c7b5e468860) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/reinhca/Desktop/Dodgeball/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2216) Vendor: NVIDIA VRAM: 10053 MB Driver: 32.0.15.7270 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56352 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.56f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.006116 seconds. - Loaded All Assemblies, in 0.553 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1860 ms Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.231 seconds Domain Reload Profiling: 2781ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (179ms) LoadAssemblies (272ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (174ms) TypeCache.Refresh (173ms) TypeCache.ScanAssembly (160ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (2232ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2194ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1990ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (102ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.312 seconds Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.988 seconds Domain Reload Profiling: 2294ms BeginReloadAssembly (297ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (920ms) LoadAssemblies (903ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (241ms) TypeCache.Refresh (185ms) TypeCache.ScanAssembly (163ms) BuildScriptInfoCaches (42ms) ResolveRequiredComponents (11ms) FinalizeReload (989ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (507ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Refreshing native plugins compatible for Editor in 4.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 31 Unused Serialized files (Serialized files now loaded: 0) Unloading 5986 unused Assets / (6.6 MB). Loaded Objects now: 6640. Memory consumption went from 132.7 MB to 126.1 MB. Total: 13.306100 ms (FindLiveObjects: 0.738800 ms CreateObjectMapping: 0.901300 ms MarkObjects: 6.764500 ms DeleteObjects: 4.899400 ms) ======================================================================== Received Import Request. Time since last request: 434117.515192 seconds. path: Assets/InputSystem_Actions.inputactions artifactKey: Guid(052faaac586de48259a63d0c4782560b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/InputSystem_Actions.inputactions using Guid(052faaac586de48259a63d0c4782560b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0db1e7f9507f96cb06b5502e0beace7f') in 0.0428562 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 20 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.423 seconds Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.694 seconds Domain Reload Profiling: 2113ms BeginReloadAssembly (404ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (919ms) LoadAssemblies (965ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (253ms) TypeCache.Refresh (147ms) TypeCache.ScanAssembly (135ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (12ms) FinalizeReload (694ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (480ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (309ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 3.85 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6080 unused Assets / (6.1 MB). Loaded Objects now: 6758. Memory consumption went from 145.7 MB to 139.6 MB. Total: 10.681100 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.578700 ms MarkObjects: 5.406400 ms DeleteObjects: 4.062600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6071 unused Assets / (6.1 MB). Loaded Objects now: 6756. Memory consumption went from 145.9 MB to 139.8 MB. Total: 11.040600 ms (FindLiveObjects: 0.726700 ms CreateObjectMapping: 0.814800 ms MarkObjects: 5.114700 ms DeleteObjects: 4.380800 ms) Prepare: number of updated asset objects reloaded= 5 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.044 seconds Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.548 seconds Domain Reload Profiling: 1591ms BeginReloadAssembly (303ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (672ms) LoadAssemblies (721ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (158ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (132ms) ResolveRequiredComponents (15ms) FinalizeReload (549ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (391ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (81ms) ProcessInitializeOnLoadAttributes (251ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6078 unused Assets / (6.4 MB). Loaded Objects now: 6758. Memory consumption went from 145.7 MB to 139.3 MB. Total: 6.735500 ms (FindLiveObjects: 0.510100 ms CreateObjectMapping: 0.498300 ms MarkObjects: 3.286100 ms DeleteObjects: 2.439800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.01 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.5 MB). Loaded Objects now: 6759. Memory consumption went from 145.9 MB to 139.4 MB. Total: 9.799700 ms (FindLiveObjects: 0.725100 ms CreateObjectMapping: 0.790600 ms MarkObjects: 5.542200 ms DeleteObjects: 2.738400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.993 seconds Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.567 seconds Domain Reload Profiling: 1559ms BeginReloadAssembly (287ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (635ms) LoadAssemblies (681ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (147ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (8ms) FinalizeReload (568ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (398ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (260ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.2 MB). Loaded Objects now: 6761. Memory consumption went from 145.8 MB to 139.6 MB. Total: 6.676900 ms (FindLiveObjects: 0.500000 ms CreateObjectMapping: 0.462300 ms MarkObjects: 3.259000 ms DeleteObjects: 2.454700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.74 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.4 MB). Loaded Objects now: 6761. Memory consumption went from 146.0 MB to 139.5 MB. Total: 8.646400 ms (FindLiveObjects: 0.532400 ms CreateObjectMapping: 0.464300 ms MarkObjects: 4.914600 ms DeleteObjects: 2.733600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.002 seconds Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.578 seconds Domain Reload Profiling: 1579ms BeginReloadAssembly (290ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (643ms) LoadAssemblies (690ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (145ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (9ms) FinalizeReload (578ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (409ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (262ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.9 MB). Loaded Objects now: 6763. Memory consumption went from 145.8 MB to 138.9 MB. Total: 9.922700 ms (FindLiveObjects: 0.664500 ms CreateObjectMapping: 0.888300 ms MarkObjects: 4.686400 ms DeleteObjects: 3.682100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.938 seconds Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.735 seconds Domain Reload Profiling: 1673ms BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (611ms) LoadAssemblies (640ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (142ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (124ms) ResolveRequiredComponents (10ms) FinalizeReload (736ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (530ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (337ms) ProcessInitializeOnLoadMethodAttributes (55ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (19ms) Refreshing native plugins compatible for Editor in 3.14 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.8 MB). Loaded Objects now: 6765. Memory consumption went from 145.8 MB to 139.0 MB. Total: 12.700100 ms (FindLiveObjects: 0.852700 ms CreateObjectMapping: 1.042100 ms MarkObjects: 5.999700 ms DeleteObjects: 4.804000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.41 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.5 MB). Loaded Objects now: 6765. Memory consumption went from 146.0 MB to 139.5 MB. Total: 8.114700 ms (FindLiveObjects: 0.795400 ms CreateObjectMapping: 0.561400 ms MarkObjects: 3.928000 ms DeleteObjects: 2.828400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.986 seconds Refreshing native plugins compatible for Editor in 2.10 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.699 seconds Domain Reload Profiling: 1684ms BeginReloadAssembly (279ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (641ms) LoadAssemblies (664ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (164ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (143ms) ResolveRequiredComponents (11ms) FinalizeReload (699ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (492ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (313ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.5 MB). Loaded Objects now: 6767. Memory consumption went from 145.8 MB to 139.4 MB. Total: 11.589300 ms (FindLiveObjects: 0.789300 ms CreateObjectMapping: 1.076900 ms MarkObjects: 5.635000 ms DeleteObjects: 4.086400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.76 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (8.2 MB). Loaded Objects now: 6767. Memory consumption went from 146.1 MB to 137.8 MB. Total: 13.992400 ms (FindLiveObjects: 0.705000 ms CreateObjectMapping: 0.908900 ms MarkObjects: 5.087900 ms DeleteObjects: 7.288900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.010 seconds Refreshing native plugins compatible for Editor in 1.82 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.568 seconds Domain Reload Profiling: 1575ms BeginReloadAssembly (299ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (40ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (30ms) LoadAllAssembliesAndSetupDomain (638ms) LoadAssemblies (700ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (139ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (120ms) ResolveRequiredComponents (8ms) FinalizeReload (568ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (393ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (251ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 2.88 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.6 MB). Loaded Objects now: 6769. Memory consumption went from 145.9 MB to 139.3 MB. Total: 8.174800 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.509700 ms MarkObjects: 3.723400 ms DeleteObjects: 3.370600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.6 MB). Loaded Objects now: 6769. Memory consumption went from 146.1 MB to 139.4 MB. Total: 11.835000 ms (FindLiveObjects: 0.665300 ms CreateObjectMapping: 0.847200 ms MarkObjects: 5.488200 ms DeleteObjects: 4.832400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.987 seconds Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.739 seconds Domain Reload Profiling: 1724ms BeginReloadAssembly (276ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (642ms) LoadAssemblies (681ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (148ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (129ms) ResolveRequiredComponents (9ms) FinalizeReload (740ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (542ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (124ms) ProcessInitializeOnLoadAttributes (331ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 3.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.1 MB). Loaded Objects now: 6771. Memory consumption went from 145.9 MB to 139.9 MB. Total: 12.269900 ms (FindLiveObjects: 0.875700 ms CreateObjectMapping: 0.998800 ms MarkObjects: 5.760700 ms DeleteObjects: 4.632900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 4.77 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (8.0 MB). Loaded Objects now: 6771. Memory consumption went from 146.1 MB to 138.1 MB. Total: 19.616500 ms (FindLiveObjects: 1.443800 ms CreateObjectMapping: 1.716300 ms MarkObjects: 7.991100 ms DeleteObjects: 8.463800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.957 seconds Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.574 seconds Domain Reload Profiling: 1530ms BeginReloadAssembly (271ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (619ms) LoadAssemblies (651ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (130ms) ResolveRequiredComponents (8ms) FinalizeReload (574ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (399ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (260ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.4 MB). Loaded Objects now: 6773. Memory consumption went from 146.0 MB to 139.6 MB. Total: 7.251300 ms (FindLiveObjects: 0.532900 ms CreateObjectMapping: 0.527000 ms MarkObjects: 3.595800 ms DeleteObjects: 2.594400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.926 seconds Refreshing native plugins compatible for Editor in 2.86 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.720 seconds Domain Reload Profiling: 1644ms BeginReloadAssembly (259ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (599ms) LoadAssemblies (625ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (146ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (10ms) FinalizeReload (721ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (505ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (320ms) ProcessInitializeOnLoadMethodAttributes (50ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.2 MB). Loaded Objects now: 6775. Memory consumption went from 146.0 MB to 139.8 MB. Total: 11.878900 ms (FindLiveObjects: 0.855500 ms CreateObjectMapping: 0.813100 ms MarkObjects: 5.470900 ms DeleteObjects: 4.737900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.63 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.5 MB). Loaded Objects now: 6775. Memory consumption went from 146.2 MB to 139.7 MB. Total: 11.986200 ms (FindLiveObjects: 0.664400 ms CreateObjectMapping: 0.816000 ms MarkObjects: 6.357700 ms DeleteObjects: 4.145800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.4 MB). Loaded Objects now: 6775. Memory consumption went from 146.2 MB to 139.8 MB. Total: 8.069200 ms (FindLiveObjects: 0.590500 ms CreateObjectMapping: 0.582500 ms MarkObjects: 3.767000 ms DeleteObjects: 3.127900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.010 seconds Refreshing native plugins compatible for Editor in 1.97 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.710 seconds Domain Reload Profiling: 1720ms BeginReloadAssembly (291ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (652ms) LoadAssemblies (674ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (163ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (143ms) ResolveRequiredComponents (10ms) FinalizeReload (711ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (499ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (320ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.76 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.7 MB). Loaded Objects now: 6777. Memory consumption went from 146.0 MB to 139.4 MB. Total: 9.590400 ms (FindLiveObjects: 0.799200 ms CreateObjectMapping: 1.007400 ms MarkObjects: 4.723700 ms DeleteObjects: 3.058800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.975 seconds Refreshing native plugins compatible for Editor in 2.87 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.721 seconds Domain Reload Profiling: 1694ms BeginReloadAssembly (273ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (634ms) LoadAssemblies (669ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (150ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (131ms) ResolveRequiredComponents (10ms) FinalizeReload (721ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (513ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (327ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 2.81 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.7 MB). Loaded Objects now: 6779. Memory consumption went from 146.1 MB to 139.4 MB. Total: 10.652300 ms (FindLiveObjects: 0.736400 ms CreateObjectMapping: 0.864500 ms MarkObjects: 5.292700 ms DeleteObjects: 3.757200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.73 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.7 MB). Loaded Objects now: 6779. Memory consumption went from 146.3 MB to 139.5 MB. Total: 12.308000 ms (FindLiveObjects: 0.684400 ms CreateObjectMapping: 0.897900 ms MarkObjects: 7.157800 ms DeleteObjects: 3.566300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.999 seconds Refreshing native plugins compatible for Editor in 2.36 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.586 seconds Domain Reload Profiling: 1583ms BeginReloadAssembly (278ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (653ms) LoadAssemblies (681ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (157ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (138ms) ResolveRequiredComponents (8ms) FinalizeReload (586ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (410ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (262ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 3.35 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.8 MB). Loaded Objects now: 6781. Memory consumption went from 146.1 MB to 139.3 MB. Total: 9.914600 ms (FindLiveObjects: 0.885500 ms CreateObjectMapping: 0.510000 ms MarkObjects: 4.920900 ms DeleteObjects: 3.596600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.07 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.7 MB). Loaded Objects now: 6781. Memory consumption went from 146.3 MB to 139.6 MB. Total: 12.290600 ms (FindLiveObjects: 0.687200 ms CreateObjectMapping: 0.994000 ms MarkObjects: 5.723500 ms DeleteObjects: 4.884000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.043 seconds Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.546 seconds Domain Reload Profiling: 1590ms BeginReloadAssembly (306ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (671ms) LoadAssemblies (723ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (135ms) ResolveRequiredComponents (10ms) FinalizeReload (548ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (383ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (244ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.1 MB). Loaded Objects now: 6783. Memory consumption went from 146.2 MB to 140.0 MB. Total: 6.999000 ms (FindLiveObjects: 0.536000 ms CreateObjectMapping: 0.470800 ms MarkObjects: 3.440200 ms DeleteObjects: 2.551000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.942 seconds Refreshing native plugins compatible for Editor in 1.41 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.697 seconds Domain Reload Profiling: 1638ms BeginReloadAssembly (263ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (610ms) LoadAssemblies (636ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (145ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (126ms) ResolveRequiredComponents (10ms) FinalizeReload (698ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (496ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (316ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.8 MB). Loaded Objects now: 6785. Memory consumption went from 146.2 MB to 139.4 MB. Total: 12.645600 ms (FindLiveObjects: 0.810600 ms CreateObjectMapping: 0.908300 ms MarkObjects: 6.434800 ms DeleteObjects: 4.490300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.82 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (7.2 MB). Loaded Objects now: 6785. Memory consumption went from 146.4 MB to 139.2 MB. Total: 11.995200 ms (FindLiveObjects: 0.749600 ms CreateObjectMapping: 0.947600 ms MarkObjects: 5.935500 ms DeleteObjects: 4.360600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.948 seconds Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.560 seconds Domain Reload Profiling: 1506ms BeginReloadAssembly (277ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (600ms) LoadAssemblies (634ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (125ms) ResolveRequiredComponents (13ms) FinalizeReload (560ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (394ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (91ms) ProcessInitializeOnLoadAttributes (244ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 2.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.8 MB). Loaded Objects now: 6787. Memory consumption went from 146.2 MB to 139.5 MB. Total: 9.554900 ms (FindLiveObjects: 0.611000 ms CreateObjectMapping: 0.743300 ms MarkObjects: 3.941400 ms DeleteObjects: 4.257500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.71 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.2 MB). Loaded Objects now: 6787. Memory consumption went from 146.4 MB to 140.2 MB. Total: 9.806800 ms (FindLiveObjects: 0.766200 ms CreateObjectMapping: 0.889200 ms MarkObjects: 4.912900 ms DeleteObjects: 3.234700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.025 seconds Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.537 seconds Domain Reload Profiling: 1562ms BeginReloadAssembly (296ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (664ms) LoadAssemblies (717ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (155ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (10ms) FinalizeReload (538ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (381ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (82ms) ProcessInitializeOnLoadAttributes (243ms) ProcessInitializeOnLoadMethodAttributes (37ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.59 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.2 MB). Loaded Objects now: 6789. Memory consumption went from 148.2 MB to 142.0 MB. Total: 6.575600 ms (FindLiveObjects: 0.503700 ms CreateObjectMapping: 0.471300 ms MarkObjects: 3.266300 ms DeleteObjects: 2.333300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.6 MB). Loaded Objects now: 6789. Memory consumption went from 148.4 MB to 141.8 MB. Total: 11.459300 ms (FindLiveObjects: 0.810400 ms CreateObjectMapping: 0.925900 ms MarkObjects: 5.372000 ms DeleteObjects: 4.349500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.003 seconds Refreshing native plugins compatible for Editor in 1.67 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.562 seconds Domain Reload Profiling: 1566ms BeginReloadAssembly (283ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (655ms) LoadAssemblies (699ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (148ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (10ms) FinalizeReload (562ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (394ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (247ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (7.1 MB). Loaded Objects now: 6791. Memory consumption went from 148.2 MB to 141.1 MB. Total: 8.360100 ms (FindLiveObjects: 0.574000 ms CreateObjectMapping: 0.473500 ms MarkObjects: 3.493300 ms DeleteObjects: 3.817500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.988 seconds Refreshing native plugins compatible for Editor in 2.06 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.700 seconds Domain Reload Profiling: 1687ms BeginReloadAssembly (276ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (644ms) LoadAssemblies (676ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (156ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (139ms) ResolveRequiredComponents (9ms) FinalizeReload (701ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (502ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (320ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 2.84 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.6 MB). Loaded Objects now: 6793. Memory consumption went from 148.3 MB to 141.7 MB. Total: 11.916500 ms (FindLiveObjects: 0.700000 ms CreateObjectMapping: 1.054100 ms MarkObjects: 5.617800 ms DeleteObjects: 4.543100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.25 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets / (6.7 MB). Loaded Objects now: 6793. Memory consumption went from 148.4 MB to 141.8 MB. Total: 10.969200 ms (FindLiveObjects: 0.716100 ms CreateObjectMapping: 0.794300 ms MarkObjects: 6.034100 ms DeleteObjects: 3.423000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.968 seconds Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.653 seconds Domain Reload Profiling: 1618ms BeginReloadAssembly (272ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (39ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (626ms) LoadAssemblies (661ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (141ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (8ms) FinalizeReload (653ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (458ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (288ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Refreshing native plugins compatible for Editor in 2.05 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (6.4 MB). Loaded Objects now: 6795. Memory consumption went from 150.2 MB to 143.8 MB. Total: 9.682900 ms (FindLiveObjects: 1.063500 ms CreateObjectMapping: 0.734100 ms MarkObjects: 5.259800 ms DeleteObjects: 2.623700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.995 seconds Refreshing native plugins compatible for Editor in 1.60 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.721 seconds Domain Reload Profiling: 1714ms BeginReloadAssembly (275ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (653ms) LoadAssemblies (688ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (147ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (128ms) ResolveRequiredComponents (9ms) FinalizeReload (722ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (502ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (325ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) Refreshing native plugins compatible for Editor in 2.20 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Unloading 6079 unused Assets / (7.4 MB). Loaded Objects now: 6797. Memory consumption went from 150.2 MB to 142.8 MB. Total: 8.905600 ms (FindLiveObjects: 0.578100 ms CreateObjectMapping: 0.584000 ms MarkObjects: 3.845300 ms DeleteObjects: 3.897000 ms) Prepare: number of updated asset objects reloaded= 0